Where Aggro decks try and outpace their opponents, Control decks aim to remove your opponents' ability to do things, while building up their own board presence
The choice to release seven card boosters rather than Commander decks for Assassin's Creed feels like Wizards AB testing different booster products, trying to find the minimum number of cards that Magic players will willingly buy
Mono-colored decks are inherently weaker in Commander, and the precon faults of incoherent themes and bad curves don't help, but at least we can learn from their failures
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Having a huge supply of ink at your disposal is already a massive advantage to have against your opponents, and Gramma Tala, Spirit of the Ocean turns that functionality into a game winning strategy
So go ahead and attack with reckless abandon