One drops are all well and good, and if you've been reading my articles over the past few weeks, hopefully you've found some great one CMC creatures to add to your Commander arsenal and help your favourite decks curve out hard
Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and a "D&D" watermark and silver border, then roll a d20 (a twenty-sided die)
The first is for an easy way to recur extra turn spells, like Temporal ManipulationTemporal Manipulation to get infinite extra turns
The first being Templar Knight
If I had to compare how this deck plays to another archetype, I would say that it resembles Green-based midrange decks much more than it resembles older White aggro decks
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