Blue's artifact synergies combine with black's rituals and red's Treasure generation to create an explosive ramp strategy that powers out threats ahead of schedule
Summons, while present in most FINAL FANTASY games, get a lot more attention in the story of FINAL FANTASY X as you follow Yuna's path as a summoner
This could be through blacks removal, reds direct damage, or blues bounces and counterspells
At 4, you can start to see stuff with a 4-power throwdown
If you're less interested in winning and just want to have a good time and introduce some zany antics, it's hard to do much better than Scrambleverse
It's handy for combo strategies, builds your Storm count, pumps Prowess creatures, puts an Instant into the graveyard to get you towards Delirium or enlarge a Tarmogoyf, and gets you closer to Threshold or pays for Delve costs And sometimes you would rather have cards on top of your deck than in your hand