Another issue for card design is that the gameplay of Magic itself has a lot of math
Okay, so Outlaws' Merriment and similar cards are weird
Spell range covers spells, abilities, effects, damage, attacking, and making choices
(Any other effects of attacks still happen.) WCC - Bite (40) Retreat: C Weakness: L Resistance: None ------------------------------------------------------------------------------ Blastoise B19 - Rare Type: Water Evolution: Stage 2 Evolution (Evolves from Wartortle) Level: 52 HP: 100 Pokemon Power - Rain Dance Effect: As often as like during your turn (before you attack), you may attach 1 W Energy to 1 of your W Pokemon
Sorcery - Arcane Color tag templates(None) Llanowar Elves Creature - Elf Druid Color tag templates(None) Nature's Lore Search your library for a Forest card, put that card onto the battlefield, then shuffle
The player defending them is only chosen as a defender, but they don't get control of the card