You need some coin flip support, like Krark's Thumb and Tavern Swindler, but the deck leans into typical spellslinger nonsense, relying on the commanders to generate an abnormal amount of card advantage
Equip Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand
The ability Power Saver makes it clunky in play, since it cannot attack unless you already have four Rocket Pokmon in play
Final Verdict Which Is Worth More
This does encourage us towards aggression, especially with a four-drop commander
Best Trample Card Payoffs Trample feels like enough of a payoff in itself, but there are some other advantages to playing with it