I remember the game being only mildly challenging in my childhood, but during a more recent replay using 'real' deck archetypes all felt downright silly
Incorporating card draw that synergizes with our graveyard-tokens strategy is a good plan, so with Bag of Holding, Caretakers Talent and Brasss Tunnel-Grinder, were in a really good place
I do not agree with your point about OPAgent not needing to be immediately interacted with-because I do think decks where tutoring is a central part in the game plan will be destroyed by this card
With Dark Knowledge, she allows you to draw a card when she quests, and Divination allows you to move one damage from any character to an opposing character whenever you draw a card
He's a bit of a legend around Ba Sing Se
The downside is your turns will often consist of just playing one spell a turn