When it comes to creatures, spells, and land, Wizards has years of experience and data to figure out what the right baseline power level is, and as we just talked about, they tend to aim far enough to the "safe" side that even if they miss, the result is a very good card (like Collected Company), rather than a ban-worthy monster
It will come at you fast with lots of flavor, but then pack a back-end flamethrower
If you dont have an answer when one of these comes down, aggressively draw or tutor for one ASAP
But, as most of them can be played in any deck, they have some level of flexibility as well
While three mana is certainly on the upper end of what's often playable in the card selection world, the power here is just too strong to ignore: digging five cards deep is an absurd amount of selection, and the difference between picking up one card and picking up two is huge
Lets say, for example, that youre playing a Red and Black deck, and you find yourself in desperate need of a board wipe