The goal of the deck is to flood the board with a variety of token artifacts -- clues from Tireless Tracker, thopters from Sharding Sphinx, treasures from Pain Distributor, and so on -- and utilizing them in unique ways, such as tapping them for mana with Inspiring Statuary, drawing cards with Shimmer Dragon, and dealing damage with Ghirapur Aether Grid
The constraints of filling your deck with creatures are just a bit extreme
Because of this, there's a high chance of there being some PSA 10 cards hidden away inside packs just waiting to be found
The control aspect comes from its first ability, opponents creatures enter the battlefield tapped
Breaking the timing restriction on sorceries makes them significantly more powerful
(Target land you control becomes a 0/0 creature with haste thats still a land