When a player cant or doesnt want to take any more actions, then their turn ends and the next player to their left takes a turn
In the farthest corner at a table shrouded in shadows, you see a cloaked figure deftly shuffling a deck of cards that look nothing like the playing cards you're used to
This will help you reliably cast your spells while ensuring you have enough cards to complete your deck
Touch the Spirit Realm can either be a Banishing Light or Flicker of Fate
It means you can get Excalibur, Sword of Eden down quicker, and it means you can turn a Loran of the Third Path or Boromir, Warden of the Tower into a cheeky one mana play while deploying something bigger and scarier
Drawing two cards and making a treasure is an exceedingly good rate, and Deadly Dispute can be used both proactively and reactively, netting you some much needed resources for your troubles