Destroy 1 Supreme King Z-ARC you control, and if you do, Special Summon 1 Odd-Eyes monster or 1 LIGHT Supreme King Z-ARC from your Deck or Extra Deck, ignoring its Summoning conditions
You can only activate 1 "Evil Eye Mesmerism" per turn
It affects your success to persuade in dialogue, prices when you barter, and the maximum number of settlers in settlements
They are more than powerful enough without stat boosts, and Crucible of Fire costs four mana, which is already costly in a deck that runs a lot of high mana value creatures
There are plenty of cards that fight, the only problem is you also need enough big creatures that can fight
And at first glance the Initiative-dungeon does not necessarily look very powerful or interesting