From large dinosaurs to smaller enemies that love to chip away at opponents, it's easy to see Sphere Grid becoming a staple in plenty of green creature decks
it has the same base payoff with a much stronger second ability and better colors for the strategy
Artifact Basilisk Collar Equipped creature has deathtouch and lifelink
Balamb Garden, SeeD Academy / Balamb Garden, Airborne Balamb Garden, SeeD Academy puts an interesting spin on creature lands, as it only requires a mana investment once before it becomes Balamb Garden, Airborne at the cost of losing the land
I didn't build this list as a combo deck, but any deck that is designed to draw cards effectively could easily be pivoted to being a deck that wants to dig for combo pieces
She doesn't natively also give you the colored mana you need but I'm sure you'll figure out some way to slot in a Runaway Steam-Kin effect or two